Summary
Creates a new
Animancer.AnimancerEvent.Sequence which starts at 0 Animancer.AnimancerEvent.Sequence.Capacity.
Adding anything to the sequence will set the Animancer.AnimancerEvent.Sequence.Capacity = Animancer.AnimancerEvent.Sequence.DefaultCapacity
and then double it whenever the Animancer.AnimancerEvent.Sequence.Count would exceed the Animancer.AnimancerEvent.Sequence.Capacity.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerEvent
.Sequence
Syntax
public Sequence()
Return Value
| Type | Description |
|---|---|
| void |