Summary
     If the 
		Animancer.AnimancerNode.Weight is above the Animancer.AnimancerLayer.WeightlessThreshold,
     this mode will use Animancer.AnimancerLayer.GetOrCreateWeightlessState(Animancer.AnimancerState) to get a copy of it that is at 0
     weight so it can fade the copy in while the original fades out with all other states. This allows an
     animation to fade into itself.
     - Assembly
 - Animancer
.dll  - Namespace
 - Animancer
 - Containing Type
 - FadeMode
 
Syntax
FromStart
	Examples
     This mode can be useful when you want to repeat an action while the previous animation is still fading out.
     For example, if you play an 'Attack' animation, it ends and starts fading back to 'Idle', and while it is
     doing so you want to start another 'Attack' with the same animation. The previous 'Attack' can't simply
     snap back to the start, so you can use this mode to create a second 'Attack' state to fade in while the old
     one fades out.
     
	Remarks
     Using this mode repeatedly on subsequent frames will probably have undesirable effects because it will
     create a new state each time. In such a situation you most likely want 
	Animancer.FadeMode.FixedSpeed instead.
     
     This mode only works for Animancer.ClipStates.
     
     The Fade Modes page
     explains this mode in more detail.
     Constant Value
| Value | Type | 
|---|---|
| 2 | Int32 |