Summary
     Calculate the fade speed to bring the 
		Animancer.AnimancerNode.Weight to the target value over the
     specified fade duration (in seconds).
     - Assembly
 - Animancer
.dll  - Namespace
 - Animancer
 - Containing Type
 - FadeMode
 
Syntax
FixedDuration
	Examples
     A fade duration of 0.5 would make the fade last for 0.5 seconds, regardless of how long the animation is.
     
     This is generally the same as 
	Animancer.FadeMode.FixedSpeed, but differs when starting the fade from a
     non-zero Animancer.AnimancerNode.Weight:
     - Fade Duration: 0.25
 - To fade from 0 to 1 with either mode would get a speed of 4 and take 0.25 seconds
 - To fade from 0.5 to 1 with 
would get a speed of 2 and take 0.25 seconds. It has half the distance to cover so it goes half as fast to maintain the expected duration.  - To fade from 0.5 to 1 with 
would get a speed of 4 and take 0.125 seconds. It gets the same speed regardless of the distance to cover, so with less distance it completes faster.  
Remarks
     This was how fading worked prior to the introduction of 
	Animancer.FadeModes in Animancer v4.0.
     Constant Value
| Value | Type | 
|---|---|
| 1 | Int32 |