Summary
[Editor-Conditional]
Applies the effects of the animation `clip` to the UnityEngine.Component.gameObject
.
Syntax
[System.Diagnostics.Conditional(Strings.UnityEditor)]
public static void EditModeSampleAnimation(this AnimationClip clip, Component component, float time = 0)
This method is safe to call during UnityEngine.MonoBehaviour
.OnValidate
.
Attributes
Type |
Description |
ConditionalAttribute |
|
Parameters
Name |
Type |
Description |
clip |
AnimationClip |
The animation to apply. If null , this method does nothing. |
component |
Component |
The animation will be applied to an UnityEngine.Animator or UnityEngine.Animation component on the same
object as this or on any of its parents or children. If null , this method does nothing.
|
time |
float |
Determines which part of the animation to apply (in seconds). |
Return Value
See Also
- Animancer.AnimancerUtilities.EditModePlay(UnityEngine.AnimationClip,UnityEngine.Component)