Summary
Attempts to enter any of the specified `states` and returns true if successful.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- StateMachine
<TState>
Syntax
public bool TryResetState(IList<TState> states)
Remarks
This method does not check if the `state` is already the
Animancer.FSM.StateMachine`1.CurrentState. To do so, use
Animancer.FSM.StateMachine`1.TrySetState(System.Collections.Generic.IList{`0}) instead.
States are checked in ascending order (i.e. from [0] to [states.Count - 1]).
Parameters
| Name | Type | Description |
|---|---|---|
| states | IList |
Return Value
| Type | Description |
|---|---|
| bool |