Summary
A prioritised list of potential states for a
Animancer.FSM.StateMachine`1
to enter.- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Base Types
-
- SortedList
<float, TState>
- SortedList
graph BT
Type-->Base0["SortedList<float, TState>"]
Type["StateMachine<TState>.StateSelector"]
class Type type-node
Syntax
public class StateMachine<TState>.StateSelector : SortedList<float, TState>
Examples
public StateMachine<CharacterState> stateMachine;
public CharacterState run;
public CharacterState idle;
private readonly StateMachine<CharacterState>.StateSelector
Selector = new StateMachine<CharacterState>.StateSelector();
private void Awake()
{
Selector.Add(1, run);
Selector.Add(0, idle);
}
public void RunOrIdle()
{
stateMachine.TrySetState(Selector.Values);
// The "run" state has the highest priority so this will enter it if "run.CanEnterState" returns true.
// Otherwise if "idle.CanEnterState" returns true it will enter that state instead.
// If neither allows the transition, nothing happens and "stateMachine.TrySetState" returns false.
}
Remarks
Documentation: State Selectors
Constructors
Name | Summary |
---|---|
StateSelector |
Methods
Name | Value | Summary |
---|---|---|
Add |
void |
Adds the `state` to this selector with its
Animancer.FSM.IPrioritizable.Priority . |