Summary
Attempts to enter the
Animancer.FSM.StateMachine`1.InputBuffer`1.State if there is one and returns true if successful. Otherwise the
Animancer.FSM.StateMachine`1.InputBuffer`1.TimeOut is decreased by `deltaTime` and Animancer.FSM.StateMachine`1.InputBuffer`1.Clear is called if it reaches 0.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- StateMachine
<TStateMachine>
Syntax
public bool Update(float deltaTime)
Remarks
This method should be called at the end of a frame after any calls to
Animancer.FSM.StateMachine`1.InputBuffer`1.Buffer(`0,System.Single).Parameters
| Name | Type | Description |
|---|---|---|
| deltaTime | float |
Return Value
| Type | Description |
|---|---|
| bool |