Summary
    Attempts to enter the 
		Animancer.FSM.StateMachine`1.InputBuffer`1.State if there is one and returns true if successful. Otherwise the
    Animancer.FSM.StateMachine`1.InputBuffer`1.TimeOut is decreased by `deltaTime` and Animancer.FSM.StateMachine`1.InputBuffer`1.Clear is called if it reaches 0.
    - Assembly
- Animancer.dll 
- Namespace
- Animancer.FSM 
- Containing Type
- StateMachine<TStateMachine> 
Syntax
public bool Update(float deltaTime)Remarks
This method should be called at the end of a frame after any calls to 
	Animancer.FSM.StateMachine`1.InputBuffer`1.Buffer(`0,System.Single).Parameters
| Name | Type | Description | 
|---|---|---|
| deltaTime | float | 
Return Value
| Type | Description | 
|---|---|
| bool |