Summary
Calls 
		Animancer.FSM.StateMachine`1.InputBuffer`1.Update(System.Single) using UnityEngine.Time.deltaTime.- Assembly
- Animancer.dll 
- Namespace
- Animancer.FSM 
- Containing Type
- StateMachine<TStateMachine> 
Syntax
public bool Update()Remarks
This method should be called at the end of a frame after any calls to 
	Animancer.FSM.StateMachine`1.InputBuffer`1.Buffer(`0,System.Single).Return Value
| Type | Description | 
|---|---|
| bool |