Summary
[
		Animancer.FSM.IState.CanExitState]
    Determines whether the Animancer.FSM.StateMachine`1 can exit this state.
    Always returns true unless overridden.
    - Assembly
 - Animancer
.dll  - Namespace
 - Animancer
.Examples .AnimatorControllers .GameKit  - Containing Type
 - FlinchState
 
Syntax
public override bool CanExitState { get; }
	Remarks
    Checked by 
	Animancer.FSM.StateMachine`1.CanSetState(`0), Animancer.FSM.StateMachine`1.TrySetState(`0)
    and Animancer.FSM.StateMachine`1.TryResetState(`0).
    
    Not checked by Animancer.FSM.StateMachine`1.ForceSetState(`0).
    Value
| Type | Description | 
|---|---|
| bool |