Summary
    Some states (such as 
		Animancer.Examples.AnimatorControllers.GameKit.AirborneState) will want to apply their own source of root motion, but
    most will just use the root motion from the animations.
    - Assembly
- Animancer.dll 
- Namespace
- Animancer.Examples .AnimatorControllers .GameKit 
- Containing Type
- CharacterState
Syntax
public virtual Vector3 RootMotion { get; }Value
| Type | Description | 
|---|---|
| Vector3 |