Summary
The 
		Animancer.FSM.StateMachine`1 that this state is used in.- Assembly
 - Animancer
.dll  - Namespace
 - Animancer
.Examples .AnimatorControllers .GameKit  - Containing Type
 - CharacterState
 
Syntax
public StateMachine<CharacterState> OwnerStateMachine { get; }
	Value
| Type | Description | 
|---|---|
| StateMachine |