Summary
    Indicates whether the root motion applied each frame while this state is active should be constrained to
    only move in the specified 
		CharacterBrain.Movement. Otherwise the root motion can
    move the Animancer.Examples.AnimatorControllers.GameKit.CharacterState.Character in any direction. Default is true.
    - Assembly
 - Animancer
.dll  - Namespace
 - Animancer
.Examples .AnimatorControllers .GameKit  - Containing Type
 - AttackState
 
Syntax
public override bool FullMovementControl { get; }
	Value
| Type | Description | 
|---|---|
| bool |