Summary
Jumping enters the
Animancer.Examples.AnimatorControllers.GameKit.AirborneState, but UnityEngine.CharacterController.isGrounded doesn't
become false until after the first update, so we want to make sure the Animancer.Examples.AnimatorControllers.GameKit.CharacterState.Character won't stick
to the ground during that update.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Examples .AnimatorControllers .GameKit - Containing Type
- AirborneState
Syntax
public override bool StickToGround { get; }
Value
| Type | Description |
|---|---|
| bool |