Summary
Executes the `action` once with a new
UnityEditor.SerializedProperty for each of the
UnityEditor.SerializedObject.targetObjects. Or if there is only one target, it uses the `property`.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Containing Type
- Serialization
Syntax
public static void ForEachTarget(this SerializedProperty property, Action<SerializedProperty> function, string undoName = "Inspector")
Parameters
| Name | Type | Description |
|---|---|---|
| property | SerializedProperty | |
| function | Action |
|
| undoName | string |
Return Value
| Type | Description |
|---|---|
| void |