Summary
    Executes the `action` once with a new 
		UnityEditor.SerializedProperty for each of the
    UnityEditor.SerializedObject.targetObjects. Or if there is only one target, it uses the `property`.
    - Assembly
- Animancer.dll 
- Namespace
- Animancer.Editor 
- Containing Type
- Serialization
Syntax
public static void ForEachTarget(this SerializedProperty property, Action<SerializedProperty> function, string undoName = "Inspector")Parameters
| Name | Type | Description | 
|---|---|---|
| property | SerializedProperty | |
| function | Action | |
| undoName | string | 
Return Value
| Type | Description | 
|---|---|
| void |