Summary
Creates an
Weaver.PooledList`1 that creates new items by instantiating a specified
UnityEngine.GameObject. The objects will not be destroyed by scene loading.
In the Unity Editor the instantiated objects will be grouped under a common parent to keep the hierarchy
view tidy, but this step is skipped in runtime builds for efficiency.
Syntax
public static PooledList<GameObject> CreatePrefabPool(GameObject original, int preAllocate = 0, bool releaseOnSceneLoad = true)
Parameters
| Name |
Type |
Description |
| original |
GameObject |
|
| preAllocate |
int |
|
| releaseOnSceneLoad |
bool |
|
Return Value