Summary
Doesn't take into account vertices that are shared by multiple triangles.
Only the last triangle to include each vertex will determine its normal.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Containing Type
- MeshUtilities
Syntax
public static void CalculateNormals(MeshBuilder builder, int subMesh, int minIndex, int maxIndex)
Parameters
Name | Type | Description |
---|---|---|
builder | MeshBuilder | |
subMesh | int | |
minIndex | int | |
maxIndex | int |
Return Value
Type | Description |
---|---|
void |