Summary
Clones the specified asset and returns the clone.
Uses
UnityEngine.Object.Instantiate(UnityEngine.Object,UnityEngine.Transform).
In the Unity Editor, it uses PrefabUtility.InstantiatePrefab instead.
- Assembly
- Weaver
.dll - Namespace
- Weaver
- Containing Type
- Asset
<T>
Syntax
public T Instantiate(Transform parent)
Parameters
| Name | Type | Description |
|---|---|---|
| parent | Transform |
Return Value
| Type | Description |
|---|---|
| T |