Summary
Whenever a player missile destroys a non-player one, the player gets points.
- Assembly
- Weaver
.dll - Namespace
- Weaver
.Examples - Containing Type
- MissileLauncher
Syntax
public void OnDealDamage(ITakeDamage target, int pointValue)
Parameters
Name | Type | Description |
---|---|---|
target | ITakeDamage | |
pointValue | int |
Return Value
Type | Description |
---|---|
void |