Summary
Whenever a player missile destroys a non-player one, the player gets points.
- Assembly
- Weaver
.dll - Namespace
- Weaver
.Examples - Containing Type
- MissileLauncher
Syntax
public void OnDealDamage(ITakeDamage target, int pointValue)
Parameters
| Name | Type | Description |
|---|---|---|
| target | ITakeDamage | |
| pointValue | int |
Return Value
| Type | Description |
|---|---|
| void |