Summary
Tries to get the path to the script asset containing `type`. If this fails, it instead gets the path to its
assembly.
- Assembly
- Weaver
.dll - Namespace
- Weaver
.Editor - Containing Type
- UnityScripts
Syntax
public static string GetSourcePath(Type type, out bool isScript)
Parameters
Name | Type | Description |
---|---|---|
type | Type | |
isScript | bool |
Return Value
Type | Description |
---|---|
string |