Summary
Called by
PlatformerGameKit.BehaviourTrees.ConditionNode.Execute to run this node's main logic. true returns
PlatformerGameKit.BehaviourTrees.Result.Pass and false returns PlatformerGameKit.BehaviourTrees.Result.Fail.
- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.BehaviourTrees - Containing Type
- IsEnemyInFront
Syntax
public override bool Condition { get; }
Value
| Type | Description |
|---|---|
| bool |