Summary
Called by
PlatformerGameKit.BehaviourTrees.ConditionNode.Execute
to run this node's main logic. true
returns
PlatformerGameKit.BehaviourTrees.Result.Pass
and false
returns PlatformerGameKit.BehaviourTrees.Result.Fail
.
- Assembly
- PlatformerGameKit
.dll - Namespace
- PlatformerGameKit
.BehaviourTrees - Containing Type
- IsEnemyInFront
Syntax
public override bool Condition { get; }
Value
Type | Description |
---|---|
bool |