ConditionNode.

Condition Property

Summary

Called by PlatformerGameKit.BehaviourTrees.ConditionNode.Execute to run this node's main logic. true returns PlatformerGameKit.BehaviourTrees.Result.Pass and false returns PlatformerGameKit.BehaviourTrees.Result.Fail.

Syntax

public abstract bool Condition { get; }

Value

Type Description
bool