This sample demonstrates the difference between regular animations and FlexiMotion.
|Normally, an animation will only give fixed motion for each part of a character.
|FlexiMotion dynamically simulates motion of objects (usually an animated character's bones) based on movement of their parent objects.
|In this case, the animation doesn't even include any motion for the hair so it moves rigidly with the head.
|This allows the hair to react realistically to the movement of the head as well as the movement of the character throughout the scene.
It also demonstrates the importance of the Action On Disable field in the Inspector of the