Summary
[
UnityEngine.SerializeField
]
Determines what happens when the FlexiMotion.FlexiMotionComponent
component is disabled or its
UnityEngine.GameObject
becomes inactive (i.e. in OnDisable
).
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
- Containing Type
- Flexi
Motion Definition
Syntax
public ActionOnDisable ActionOnDisable { get; }
Remarks
The default value is
FlexiMotion.ActionOnDisable.Pause
.Value
Type | Description |
---|---|
ActionOnDisable |