Summary
[
UnityEngine.SerializeField]
Determines what happens when the FlexiMotion.FlexiMotionComponent component is disabled or its
UnityEngine.GameObject becomes inactive (i.e. in OnDisable).
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
- Containing Type
- Flexi
Motion Definition
Syntax
public ActionOnDisable ActionOnDisable { get; }
Remarks
The default value is
FlexiMotion.ActionOnDisable.Pause.Value
| Type | Description |
|---|---|
| ActionOnDisable |