Summary
[
UnityEngine.SerializeField
] Determines how often the simulation will be updated.- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
- Containing Type
- Flexi
Motion Definition
Syntax
public float UpdatesPerSecond { get; }
Remarks
The default value is 0, which will give one update each time the
FlexiMotion.FlexiMotionDefinition.UpdateMode
triggers an
update. Otherwise, it will keep its own timer to ignore updates or update multiple times in a row as
necessary (up to the FlexiMotion.FlexiMotionRuntime.MaximumUpdatesPerFrame
).
Value
Type | Description |
---|---|
float |