SimulationRootModifier.

SimulationRoot Property

Summary

Inertia is simulated in this object's local-space. If not set, simulation will be done in world-space.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion.Modifiers
Containing Type
SimulationRootModifier

Syntax

public Transform SimulationRoot { get; set; }

Remarks

If you want to teleport the character without affecting the simulation, set this to the object that will be teleported before doing so, then revert it to its previous value afterwards.

Value

Type Description
Transform