Summary
Inertia is simulated in this object's local-space. If not set, simulation will be done in world-space.
- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
.Modifiers - Containing Type
- Simulation
Root Modifier
Syntax
public Transform SimulationRoot { get; set; }
Remarks
If you want to teleport the character without affecting the simulation, set this to the object that will be
teleported before doing so, then revert it to its previous value afterwards.
Value
Type | Description |
---|---|
Transform |