Summary
[Editor-Only] Settings for
GenerateSpriteAnimationsTool
.- Assembly
- Animancer
.dll - Namespace
- global
- Base Types
-
- Animancer
Settings Group
- Animancer
graph BT
Type-->Base0["AnimancerSettingsGroup"]
Type["GenerateSpriteAnimationsSettings"]
class Type type-node
Syntax
[Serializable, InternalSerializableType]
public class GenerateSpriteAnimationsSettings : AnimancerSettingsGroup
Attributes
Type | Description |
---|---|
Serializable |
|
Internal |
Fields
Name | Constant Value | Summary |
---|---|---|
DefaultPropertyName | m_Sprite |
The default value for
GenerateSpriteAnimationsSettings.PropertyName .static
|
Properties
Name | Value | Summary |
---|---|---|
DisplayName | string | |
FrameRate | float |
The frame rate to use for new animations.
static
|
HierarchyPath | string |
The Transform Hierarchy path from the
UnityEngine.Animator to the object being animated.static
|
Index | int | |
Instance | Generate |
Gets or creates an instance.
static
|
PropertyName | string |
The path of the property being animated.
static
|
SerializedProperty | SerializedProperty |
The
UnityEditor.SerializedProperty representing the GenerateSpriteAnimationsSettings.Instance .static
|
TargetType | Serializable |
The type of component being animated. Defaults to
UnityEngine.SpriteRenderer if not set.static
|
Methods
Name | Value | Summary |
---|---|---|
FillDefaults |
void |
Reverts any empty values to their defaults.
|