GenerateSpriteAnimationsSettings Class

Summary

[Editor-Only] Settings for GenerateSpriteAnimationsTool.
Assembly
Animancer.dll
Namespace
global
Base Types
  • AnimancerSettingsGroup
graph BT Type-->Base0["AnimancerSettingsGroup"] Type["GenerateSpriteAnimationsSettings"] class Type type-node

Syntax

[Serializable, InternalSerializableType]
public class GenerateSpriteAnimationsSettings : AnimancerSettingsGroup

Attributes

Type Description
SerializableAttribute
InternalSerializableType

Fields

Name Constant Value Summary
DefaultPropertyName m_Sprite
The default value for GenerateSpriteAnimationsSettings.PropertyName.
static

Properties

Name Value Summary
DisplayName string
FrameRate float
The frame rate to use for new animations.
static
HierarchyPath string
The Transform Hierarchy path from the UnityEngine.Animator to the object being animated.
static
Index int
Instance GenerateSpriteAnimationsSettings
Gets or creates an instance.
static
PropertyName string
The path of the property being animated.
static
SerializedProperty SerializedProperty
The UnityEditor.SerializedProperty representing the GenerateSpriteAnimationsSettings.Instance.
static
TargetType SerializableTypeReference
The type of component being animated. Defaults to UnityEngine.SpriteRenderer if not set.
static

Methods

Name Value Summary
FillDefaults() void
Reverts any empty values to their defaults.