AnimancerTransitionAssetBase.UnShared<TAsset>.

AnimancerTransitionAssetBase.

BaseState Property

Summary

The state that was created by this object. Specifically, this is the state that was most recently passed into Animancer.AnimancerTransitionAssetBase.UnShared`1.Apply(Animancer.AnimancerState) (usually by Animancer.AnimancerPlayable.Play(Animancer.ITransition)).

You can use Animancer.AnimancerPlayable.StateDictionary.GetOrCreate(Animancer.ITransition) or Animancer.AnimancerLayer.GetOrCreateState(Animancer.ITransition) to get or create the state for a specific object.

State is simply a shorthand for casting this to TState.

Syntax

public AnimancerState BaseState { get; protected set; }

Value

Type Description
AnimancerState