AnimancerEvent.Sequence.Serializable.

AnimancerEvent.Sequence.

AnimancerEvent.

Callbacks Property

Summary

[UnityEngine.SerializeField] The serialized Animancer.AnimancerEvent.callbacks.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerEvent.Sequence.Serializable

Syntax

public IInvokable[] Callbacks { get; }

Remarks

This array only needs to be large enough to hold the last item that isn't null.

If this array is larger than the Animancer.AnimancerEvent.Sequence.Serializable.NormalizedTimes, the first item with no corresponding time will be used as the Animancer.AnimancerEvent.Sequence.OnEnd callback and any others after that will be ignored.

Value

Type Description
IInvokable[]