Summary
[
UnityEngine.SerializeField
] The serialized Animancer.AnimancerEvent.callback
s.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerEvent
.Sequence .Serializable
Syntax
public IInvokable[] Callbacks { get; }
Remarks
This array only needs to be large enough to hold the last item that isn't null.
If this array is larger than the
Animancer.AnimancerEvent.Sequence.Serializable.NormalizedTimes
, the first item
with no corresponding time will be used as the Animancer.AnimancerEvent.Sequence.OnEnd
callback
and any others after that will be ignored.
Value
Type | Description |
---|---|
IInvokable[] |