Summary
Sets the
UnityEngine.Object.name and caches it.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- NameCache
Syntax
public static void SetName(this Object obj, string name)
Parameters
| Name | Type | Description |
|---|---|---|
| obj | Object | |
| name | string |
Return Value
| Type | Description |
|---|---|
| void |