Summary
[Assert-Only] If set, all interactions with this parameter will be logged with this prefix.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- IParameter
Syntax
Object LogContext { get; set; }
Remarks
If a
UnityEngine.Object
is assigned, it will also be used as the context for the logs,
meaning you can click the messages in the Console window to highlight that object in the Hierarchy.
Logs will also include the parameter's key so you can assign ""
if you don't need to differentiate
between different objects which use the same name.
Value
Type | Description |
---|---|
Object |