FadeMode.

FromStart Field

Summary

If the Animancer.AnimancerNode.Weight is above the Animancer.AnimancerLayer.WeightlessThreshold, this mode will use Animancer.AnimancerLayer.GetOrCreateWeightlessState(Animancer.AnimancerState) to get a copy of it that is at 0 weight so it can fade the copy in while the original fades out with all other states. This allows an animation to fade into itself.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
FadeMode

Syntax

FromStart

Remarks

This mode can be useful when you want to repeat an action while the previous animation is still fading out. For example, if you play an 'Attack' animation, it ends and starts fading back to 'Idle', and while it is doing so you want to start another 'Attack' with the same animation. The previous 'Attack' can't simply snap back to the start, so you can use this mode to create a second 'Attack' state to fade in while the old one fades out.

Using this mode repeatedly on subsequent frames will probably have undesirable effects because it will create a new state each time. In such a situation you most likely want Animancer.FadeMode.FixedSpeed instead.

This mode only works for Animancer.ClipStates.

The Fade Modes page explains this mode in more detail.

Constant Value

Value Type
2 Int32