AnimancerTransition<TState>.

BaseState Property

Summary

The state that was created by this object. Specifically, this is the state that was most recently passed into Animancer.AnimancerTransition`1.Apply(Animancer.AnimancerState) (usually by Animancer.AnimancerPlayable.Play(Animancer.ITransition)).

You can use Animancer.AnimancerPlayable.StateDictionary.GetOrCreate(Animancer.ITransition) or Animancer.AnimancerLayer.GetOrCreateState(Animancer.ITransition) to get or create the state for a specific object.

Animancer.AnimancerTransition`1.State is simply a shorthand for casting this to TState.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
AnimancerTransition<TState>

Syntax

public AnimancerState BaseState { get; private set; }

Value

Type Description
AnimancerState