Summary
Uses
Animancer.FSM.StateMachine`2.ForceSetState(`0,`1)
to change to the state registered
with the `key`. If nothing is registered, it changes to default(TState)
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- IKeyedStateMachine
<TKey>
Syntax
Object ForceSetState(TKey key)
Parameters
Name | Type | Description |
---|---|---|
key | TKey |
Return Value
Type | Description |
---|---|
Object |