Summary
Uses
Animancer.FSM.StateMachine`2.ForceSetState(`0,`1) to change to the state registered
with the `key`. If nothing is registered, it changes to default(TState).
- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- IKeyedStateMachine
<TKey>
Syntax
Object ForceSetState(TKey key)
Parameters
| Name | Type | Description |
|---|---|---|
| key | TKey |
Return Value
| Type | Description |
|---|---|
| Object |