EventUtilities.

PauseAtCurrentEvent Field

Summary

Pauses the Animancer.AnimancerEvent.CurrentState at the current Animancer.AnimancerEvent.normalizedTime.
Assembly
Animancer.dll
Namespace
Animancer.Examples.Events
Containing Type
EventUtilities

Syntax

public static readonly Action PauseAtCurrentEvent

Remarks

This can be useful for having an animation which stops at certain times to wait for something else to happen without needing to separate the animation into separate UnityEngine.AnimationClips.