Character Class

Summary

A centralised group of references to the common parts of a character and a state machine for their actions.
Assembly
Animancer.dll
Namespace
Animancer.Examples.AnimatorControllers.GameKit
Base Types
  • MonoBehaviour
graph BT Type-->Base0["MonoBehaviour"] Type["Character"] class Type type-node

Syntax

[AddComponentMenu(Strings.ExamplesMenuPrefix + "Game Kit - Character")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(AnimatorControllers) + "." + nameof(GameKit) + "/" + nameof(Character))]
public sealed class Character : MonoBehaviour

Examples

3D Game Kit

Attributes

Type Description
AddComponentMenu
HelpURLAttribute

Properties

Methods

Name Value Summary
CheckMotionState() bool
Check if this Animancer.Examples.AnimatorControllers.GameKit.Character should enter the Idle, Locomotion, or Airborne state depending on whether it is grounded and the movement input from the Brain.