Summary
[
UnityEngine.SerializeField
] The serialized Animancer.AnimancerEvent.callback
s.- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerEvent
.Sequence .Serializable
Syntax
public UnityEvent[] Callbacks { get; }
Remarks
This array only needs to be large enough to hold the last event that actually contains any calls.
Any empty or missing elements will simply use the
Animancer.AnimancerEvent.DummyCallback
at runtime.
Value
Type | Description |
---|---|
UnityEvent[] |