Summary
The
Animancer.PlayableAssetTransition.Asset will be used as the Animancer.AnimancerState.Key for the created state to
be registered with.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Playable
Asset Transition
Syntax
public override Object Key { get; }
Value
| Type | Description |
|---|---|
| Object |