Summary
Called by
Animancer.AnimancerPlayable.Play(Animancer.ITransition) to apply any modifications to the `state`.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Playable
Asset Transition
Syntax
public override void Apply(AnimancerState state)
Remarks
Unlike
Animancer.ITransition.CreateState, this method is called every time the transition is used so it can do
things like set the Animancer.AnimancerState.Events or starting Animancer.AnimancerState.Time.
Parameters
| Name | Type | Description |
|---|---|---|
| state | AnimancerState |
Return Value
| Type | Description |
|---|---|
| void |