Summary
[
UnityEngine.SerializeField]
The Animancer.AnimancerNode.Speed to use for each state in the mixer.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Manual
Mixer Transition <TMixer>
Syntax
public float[] Speeds { get; }
Remarks
If the size of this array doesn't match the
Animancer.ManualMixerTransition`1.Animations, it will be ignored.Value
| Type | Description |
|---|---|
| float[] |