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ManualMixerTransition<TMixer>.

Animations Property

Summary

[UnityEngine.SerializeField] Objects that define how to create each state in the mixer.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
ManualMixerTransition<TMixer>

Syntax

public Object[] Animations { get; }

Remarks

See ManualMixerState.Initialize(Object[]) for more information.

Value

Type Description
Object[]