Summary
[Pro-Only]
The maximum number of layers that can be created before an
System.ArgumentOutOfRangeException
will
be thrown (default 4).
Lowering this value will not affect layers that have already been created.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerPlayable
.LayerList
Syntax
public static int DefaultCapacity { get; set; }
Examples
To set this value automatically when the application starts, place the following method in any class:
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void SetMaxLayerCount()
{
Animancer.AnimancerPlayable.LayerList.DefaultCapacity = 8;
}
Otherwise you can set the Animancer.AnimancerPlayable.LayerList.Capacity
of each individual list:
AnimancerComponent animancer;
animancer.Layers.Capacity = 8;
Value
Type | Description |
---|---|
int |