Summary
[Pro-Only]
Sets an
UnityEngine.AvatarMask to determine which bones the layer at the specified index will affect.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerPlayable
.LayerList
Syntax
public virtual void SetMask(int index, AvatarMask mask)
Parameters
| Name | Type | Description |
|---|---|---|
| index | int | |
| mask | AvatarMask |
Return Value
| Type | Description |
|---|---|
| void |