Summary
The state that was created by this object. Specifically, this is the state that was most recently
passed into
Animancer.ITransition.Apply(Animancer.AnimancerState) (usually by Animancer.AnimancerPlayable.Play(Animancer.ITransition)).
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- ITransition
<TState>
Syntax
TState State { get; }
Value
| Type | Description |
|---|---|
| TState |