Summary
Called by
Animancer.AnimancerPlayable.Play(Animancer.ITransition)
to apply any modifications to the `state`.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- ControllerTransition
<TState>
Syntax
public override void Apply(AnimancerState state)
Remarks
Unlike
Animancer.ITransition.CreateState
, this method is called every time the transition is used so it can do
things like set the Animancer.AnimancerState.Events
or starting Animancer.AnimancerState.Time
.
Parameters
Name | Type | Description |
---|---|---|
state | AnimancerState |
Return Value
Type | Description |
---|---|
void |