Summary
Normally the first animation on the Base Layer should not fade in because there is nothing fading out. But
sometimes that is undesirable, such as if the
UnityEngine.Animator.runtimeAnimatorController is assigned
since Animancer can blend with that.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerGraph
Syntax
public bool SkipFirstFade { get; set; }
Remarks
Setting this value to false ensures that the
UnityEngine.Animations.AnimationLayerMixerPlayable has at least two
inputs because it ignores the Animancer.AnimancerNode.Weight of the layer when there is only one.
Value
| Type | Description |
|---|---|
| bool |