Summary
A centralised group of references to the common parts of a character and a state machine for their actions.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Examples .AnimatorControllers .GameKit - Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["Character"]
class Type type-node
Syntax
[AddComponentMenu(Strings.ExamplesMenuPrefix + "Game Kit - Character")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(AnimatorControllers) + "." + nameof(GameKit) + "/" + nameof(Character))]
public sealed class Character : MonoBehaviour
Examples
Attributes
| Type | Description |
|---|---|
| AddComponentMenu | |
| HelpURLAttribute |
Properties
Methods
| Name | Value | Summary |
|---|---|---|
| CheckMotionState |
bool |
Check if this
Animancer.Examples.AnimatorControllers.GameKit.Character should enter the Idle, Locomotion, or Airborne state depending on
whether it is grounded and the movement input from the Brain.
|