ArrayCache<T> |
Stores arrays of various sizes so they can be reused without garbage collection.
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CollisionEvent2D |
An event that takes a single UnityEngine.Collision2D parameter.
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CollisionEvent3D |
An event that takes a single UnityEngine.Collision parameter.
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CollisionEvents2D |
Holds UltEvents.UltEvent s which are called by various UnityEngine.MonoBehaviour 2D collision events:
UltEvents.CollisionEvents2D.OnCollisionEnter2D(UnityEngine.Collision2D) , UltEvents.CollisionEvents2D.OnCollisionStay2D(UnityEngine.Collision2D) , and UltEvents.CollisionEvents2D.OnCollisionExit2D(UnityEngine.Collision2D) .
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CollisionEvents3D |
Holds UltEvents.UltEvent s which are called by various UnityEngine.MonoBehaviour collision events:
UltEvents.CollisionEvents3D.OnCollisionEnter(UnityEngine.Collision) , UltEvents.CollisionEvents3D.OnCollisionStay(UnityEngine.Collision) , and UltEvents.CollisionEvents3D.OnCollisionExit(UnityEngine.Collision) .
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DelayedUltEventHolder |
A component which encapsulates a single UltEvents.UltEventBase with a delay before its invocation.
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LifeCycleEvents |
Holds UltEvents.UltEvent s which are called by various UnityEngine.MonoBehaviour lifecycle events:
UltEvents.LifeCycleEvents.Awake , UltEvents.LifeCycleEvents.Start , UltEvents.LifeCycleEvents.OnEnable , UltEvents.LifeCycleEvents.OnDisable , and
UltEvents.LifeCycleEvents.OnDestroy .
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PersistentArgument |
Encapsulates a variable so it can be serialized for UltEvents.UltEventBase .
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PersistentCall |
Encapsulates a delegate so it can be serialized for UltEvents.UltEventBase .
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TriggerEvent2D |
An event that takes a single UnityEngine.Collider2D parameter.
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TriggerEvent3D |
An event that takes a single UnityEngine.Collider parameter.
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TriggerEvents2D |
Holds UltEvents.UltEvent s which are called by various UnityEngine.MonoBehaviour 2D trigger events:
UltEvents.TriggerEvents2D.OnTriggerEnter2D(UnityEngine.Collider2D) , UltEvents.TriggerEvents2D.OnTriggerStay2D(UnityEngine.Collider2D) , and UltEvents.TriggerEvents2D.OnTriggerExit2D(UnityEngine.Collider2D) .
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TriggerEvents3D |
Holds UltEvents.UltEvent s which are called by various UnityEngine.MonoBehaviour trigger events:
UltEvents.TriggerEvents3D.OnTriggerEnter(UnityEngine.Collider) , UltEvents.TriggerEvents3D.OnTriggerStay(UnityEngine.Collider) , and UltEvents.TriggerEvents3D.OnTriggerExit(UnityEngine.Collider) .
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UltEvent |
A serializable event with no parameters which can be viewed and configured in the inspector.
This is a more versatile and user friendly implementation than UnityEngine.Events.UnityEvent .
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UltEvent<T0, T1, T2, T3> |
A serializable event with 4 parameters which can be viewed and configured in the inspector.
This is a more versatile and user friendly implementation than UnityEngine.Events.UnityEvent`4 .
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UltEvent<T0, T1, T2> |
A serializable event with 3 parameters which can be viewed and configured in the inspector.
This is a more versatile and user friendly implementation than UnityEngine.Events.UnityEvent`3 .
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UltEvent<T0, T1> |
A serializable event with 2 parameters which can be viewed and configured in the inspector.
This is a more versatile and user friendly implementation than UnityEngine.Events.UnityEvent`2 .
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UltEvent<T0> |
A serializable event with 1 parameter which can be viewed and configured in the inspector.
This is a more versatile and user friendly implementation than UnityEngine.Events.UnityEvent`1 .
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UltEventBase |
A serializable event which can be viewed and configured in the inspector.
This is a more versatile and user friendly implementation than UnityEngine.Events.UnityEvent .
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UltEventHolder |
A component which encapsulates a single UltEvents.UltEvent .
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UltEventUtils |
Various utility methods used by UltEvents . |
UpdateEvents |
Holds UltEvents.UltEvent s which are called by various UnityEngine.MonoBehaviour update events:
UltEvents.UpdateEvents.Update , UltEvents.UpdateEvents.LateUpdate , and UltEvents.UpdateEvents.FixedUpdate .
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