Summary
Tooltips used throughout
FlexiMotion.FlexiMotionComponent
.- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
- Base Types
-
- Object
graph BT
Type-->Base0["Object"]
Type["FMStrings.Tooltips"]
class Type type-node
Syntax
public static class FMStrings.Tooltips
Fields
Name | Constant Value | Summary |
---|---|---|
ActionOnDisable | Determines what happens when the FlexiMotionComponent component is disabled or its GameObject becomes inactive (i.e. in OnDisable): • Pause while disabled • Recenter to ignore movement while disabled • Reset to starting values • Dispose to free up allocated memory |
Tooltip for
FlexiMotion.ActionOnDisable .static
|
SimulationRoot | Inertia is simulated in this object's local-space. If not set, simulation will be done in world-space. |
static
|
UpdateMode | Determines when the simulation is updated: • Normal = LateUpdate • Animate Physics = FixedUpdate • Unscaled Time = LateUpdate ignoring Time.timeScale |
static
|
UpdatesPerSecond | Determines how often the simulation will be updated. The default value is 0, which will give one update each time the UpdateMode triggers an update. Otherwise, it will keep its own timer to ignore updates or update multiple times in a row as necessary (up to the FlexiMotionRuntime.MaximumUpdatesPerFrame). |
static
|