FMStrings.

FMStrings.Tooltips Class

Summary

Tooltips used throughout FlexiMotion.FlexiMotionComponent.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion
Base Types
  • Object
graph BT Type-->Base0["Object"] Type["FMStrings.Tooltips"] class Type type-node

Syntax

public static class FMStrings.Tooltips

Fields

Name Constant Value Summary
ActionOnDisable Determines what happens when the FlexiMotionComponent component is disabled or its GameObject becomes inactive (i.e. in OnDisable): • Pause while disabled • Recenter to ignore movement while disabled • Reset to starting values • Dispose to free up allocated memory
Tooltip for FlexiMotion.ActionOnDisable.
static
SimulationRoot Inertia is simulated in this object's local-space. If not set, simulation will be done in world-space.
static
UpdateMode Determines when the simulation is updated: • Normal = LateUpdate • Animate Physics = FixedUpdate • Unscaled Time = LateUpdate ignoring Time.timeScale
static
UpdatesPerSecond Determines how often the simulation will be updated. The default value is 0, which will give one update each time the UpdateMode triggers an update. Otherwise, it will keep its own timer to ignore updates or update multiple times in a row as necessary (up to the FlexiMotionRuntime.MaximumUpdatesPerFrame).
static