Summary
Interface for
UnityEngine.Component
.- Assembly
- FlexiMotion
.dll - Namespace
- FlexiMotion
- Implementing Types
graph BT
Type["IComponent"]
class Type type-node
Implementing0["FlexiMotionComponent"]-.->Type
click Implementing0 "/flexi-motion/api/FlexiMotion/FlexiMotionComponent"
Implementing1["IFlexiMotionComponent"]-.->Type
click Implementing1 "/flexi-motion/api/FlexiMotion/IFlexiMotionComponent"
Implementing2["SphereCollidersModifier"]-.->Type
click Implementing2 "/flexi-motion/api/FlexiMotion.Modifiers/SphereCollidersModifier"
Implementing3["ISphereCollidersModifier"]-.->Type
click Implementing3 "/flexi-motion/api/FlexiMotion.Modifiers/ISphereCollidersModifier"
Syntax
public interface IComponent
Properties
Name | Value | Summary |
---|---|---|
enabled | bool | |
gameObject | GameObject | |
name | string | |
transform | Transform |
Methods
Name | Value | Summary |
---|---|---|
Get |
T[] | |
GetInstanceID |
int |
Extension Methods
Name | Value | Summary |
---|---|---|
LogTemp |
T |
Debug.Log(message, context) with an [System.ObsoleteAttribute ] warning so you remember
to remove any calls.
From FMUtilities
|
SafeGetHashCode |
int |
Uses
System.Collections.Generic.EqualityComparer`1.Default to get a hash code.From FMUtilities
|