FlexiMotionRuntime.

UpdatesPerSecond Property

Summary

Determines how often the simulation will be updated.
Assembly
FlexiMotion.dll
Namespace
FlexiMotion
Containing Type
FlexiMotionRuntime

Syntax

public float UpdatesPerSecond { get; set; }

Remarks

The default value is 0, which will give one update each time the FlexiMotion.FlexiMotionRuntime.UpdateMode triggers an update. Otherwise, it will keep its own timer to ignore updates or update multiple times in a row as necessary (up to the FlexiMotion.FlexiMotionRuntime.MaximumUpdatesPerFrame).

Value

Type Description
float